whiterhino
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- Jun 13, 2012
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I was trying to explain that dying and spawning is a common occurrence in most games, but in survival games it's even more common since the point of it is to survive as long as you can against tough odds. The sleeping bag/shelter mechanic is ubiquitous. You could die ten times in a session. It's just a way to save your progress and not lose all of your items.
I do think that in general the media we consume can influence societal attitudes. Advertising works, after all. TV, films, literature and videogames can have a cultural impact.
But also keep in mind that videogames are regulated in the same way films are. At least they are in my country. Some games are age restricted due to mature themes, violence, language and other content not appropriate for kids. It's against the law to sell or supply such games - like GTA -to minors much in the same vein of liquor laws. There's a whole classified rating system.
I presume Canada and the U.S. are similar. If young impressionable kids are getting hold of and playing restricted titles, that's a parental supervision issue that needs to be looked at, not the fault of the game developers. MOO
I'm not sure if this was directed at me?
Yeah I understand how those games work and the whole saving your place/progress and gaining new lives etc. Also, it makes sense that items like sleeping bags, tents, tools etc would be part of the starting point or do-over point in a game that is about survival.
I don't think anyone here is blaming game developers, the media or even their parents for that matter? In fact, I think blaming their parents is against TOS?